Using Jesse’s telekinetic Launch ability is still one of the most satisfying feeling button-presses in recent years.
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A new enemy type, the jetpack-wearing Hiss Airborne Ranger, provides a welcome challenge and really puts your shooting skills to the test due to their ability to easily evade launched objects while simultaneously firing projectiles at you. Each arena has been well crafted for the battle you find yourself in and take place in the clinically brutalist architecture of the Oldest House -- until you start ripping concrete out of every wall and ceiling that is. In some ways, the Investigation Sector is all too familiar though and a separate aesthetic would have been welcomed for this area to set in apart from the rest.
This final encounter was one of the highlights of AWE for me.
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The best of this batch is the appearance of an arcade machine that offers a couple of enjoyable, if not revolutionary new modes that have you fighting off Hiss in both horde and time-attack scenarios. On top of that it gives you the option to replay any of the one-off boss fights from the main campaign or the incredible Ashtray Maze sequence. All of these modes are presented with polished retro intro graphics and are another example of the beautiful level of detail that has gone into Control’s world.
Verdict
Control’s AWE expansion is an enjoyable few hours back in the world of the Bureau, but more importantly a great first step into Remedy’s Connected Universe that ties Alan Wake into Control in intriguing and creative ways. Fun new additions and tweaks to combat allow for it to shine during fight sequences, even if the puzzles are left in the shadows by comparison and more could’ve been done to integrate Alan Wake’s light-based mechanics and enemies. It’s a treat for fans of Alan Wake as much as it is Jesse Faden and has me eagerly waiting to see how their stories intertwine further down the line, whether that be in the Oldest House, Bright Falls, or the location of an Altered World Event we’re still yet to see.